|Crash Club – Drive & Smash City Review|
|Avg. Rating: (6 Player Ratings – Avg. Rating 4.33 out of 5) Rate|
DFG Exclusive Review Summary
- A bright and colorful world to destroy
- Creates an addictive loop of blowing stuff up, upgrading, and repairing
- Too easy to get hung up on walls and other obstacles
- Falls apart if the online connection is bad
Vehicular Throw Down
Crash Club – Drive & Smash City is an odd little combo of online multiplayer leaderboard competition and car combat, and it’s a combo that works. Simply getting around is easy enough but there’s more to it that just driving and shooting. Not a whole lot more, but more.
Kick the Tires and Light the Fires
You’ll be flooring it from the get go, but it’s in your best interest to take things slow at first and get used to the basics.
- Smash everything. Almost anything that isn’t a building or another car can be destroyed by driving into it, and that’s a good thing. You can earn a bit of extra cash by destroying stuff, and that cash will come in handy.
- Keep an eye out for garages. There are several garages located around the map, which you can visit in order to fix and/or improve your car (while also getting a little bit of a breather). You don’t necessarily need to drive into each one the moment you see it, but try to make a mental note of where they are so you can get back to them when you’ve got cash to spend.
- Remember to fix your car. You can spend the money you earn from smashing stuff and destroying other cars to fix yourself up. If you’re hurting, definitely do this.
- Weapons have finite ammo. When you buy a new weapon at a garage, it only has so much ammo. Once you use it up it’s gone – you won’t be able to refill it on the street. If you run out or start to run low on ammo, visit a garage to either buy a new weapon or buy a replacement for the one you’ve got – thus topping off the ammo.
- Be sparing with your boost. You can only boost so many times before you run out, and the only way to refill your boost is to pay for it at a garage. On top of that, you can’t stop a boost that’s in-progress so make every use of it count.
Skip the DMV
Crash Club feels like a natural progression and refinement of games like slither.io in that it applies the formula to a more complex genre – car combat in this case. It’s a match I didn’t think we needed to see, but now I can’t wait to see what other combinations developers can come up with. Anyway, it’s good stuff!
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